I created this basic chassis using this tutorial:
Here is the final project: car.rbxl (35.9 KB)
The car moves and turns, but when turning it apparently skids, which is not correct:
- How to prevent the car from skidding?
- If it is a truck, which is heavier, how can you decrease the acceleration and braking speed?
Have you tried messing around with its physical properties for the wheels? Maybe add more friction and less mass
1 Like
DataSigh
(DataSigh)
#3
more friction on the wheels!
1 Like
About this second question, I see that VehicleSeat.Torque should do this job.
But from what I’m testing, it doesn’t change anything to put any value in Torque. Acceleration speed always remains the same.
What is wrong?
DataSigh
(DataSigh)
#5
Torque won’t do anything. If you want to make a car “heavier” so it accelerates/decelerates slower, you need to increase the density of the car.
1 Like