Hello! I’m developing a rhythm game and in the error report there are a ton of failed to load sound errors, even when I preloaded them. How can I prevent audios from failing to load? They work for me in studio and in the client.
You could use
PreloadAsync, a method of the
ContentProvider service to preload the sounds.
ContentProvider (PreloadAsync) | Documentation - Roblox Creator Hub
Another alternative is to put them in the
ReplicatedFirst service so they can be the first assets to load in first (client wise anyways).
ReplicatedFirst | Documentation - Roblox Creator Hub