In my game The Final Countdown which currently has 1K Concurrent Players, the point of the game is that there is a timer of 1M Seconds which you can decrease by completing obbies or by using robux and whatnot.
I’ve noticed that some robux purchases are being announced globally, but aren’t affecting the Timer DataStore.
It has also happened that the Timer DataStore just randomly went back a few thousand seconds without any reason.
I would like to know, is there a way to prevent overwrites using UpdateAsync? my game updates the datastore key every 10 seconds and my guess is that 2 servers update it at the same time, causing problems