In order to simulate physics and make it work we’ve decided to use ropes instead of winches (since Roblox obviously doesn’t have metal winches). When we are lowering the crane one of the ropes start to wobble. Here’s a GIF to explain exactly what I mean: https://gyazo.com/49745e94bce54bf24f6c2b0b7d61d678
Does anyone have any suggestions on how to prevent this? We’ve attempted to replace the ropes with beams, wobbling stops but beams doesn’t have same possibilities and use cases as a rope.
Thanks in advance!
It just looks like you extended the rope length long enough in a short time, which allows the white pole to carry the weight and stress the rope (like if you attach a rope to something and drop it, and when the rope can’t extend longer, the thing will stop and bounce back due to elasticity).
I’m not sure, but perhaps you can do something on this elasticity property of RopeConstraint, set it to 0 so it doesn’t bounce back.
Yeah, I can tell from the GIF. That’s what I’m saying, when you extend the rope, the main pole will fall and carry its weight. The main pole will fall faster than the rope somehow, as this is not a vacuum environment. And it looks like there’s a very short interval every time the rope gets extended, when the rope stops extending shortly. Now, when rope stops extending and the falling pole still carries the force, it stresses the rope.
The only thing that makes a heavier thing fall faster than a lighter thing in real life is the fact that heavier objects usually have more mass per surface area than do lighter things. (Enotes)
That’s my understanding, unless you meant something else.
It used to be every frames, I tested with another thing, it’s about 60Hz Speed, it’s not enough for us to see the little interval, anyway, the physics are run at same Speed (also 60Hz)…
I think it’s more a connection lag issue, since in the server it seems to be better…
How did you find out the rope extension speed and be completely sure that it’s getting extended every frames?
Connection lag issue could be a thing, but there’s no pressure in that Workspace, pretty empty. And when @Tor_Laws said he tried using beams, the wobbling stops, so this shouldn’t really be a connection problem.