When i try to print a dictionary it just prints the keys as 1,2,3 etc.
What exactly are you wanting to print out though?
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with new new output you can expand the keys and see their values
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local function playerAdded(player)
local success, data = pcall(function ()
return CardStore:GetAsync(player.UserId)
end)
if success then
if data then
CardCache[player.UserId] = data
MatchService.TemporaryCache[player.UserId] = {CardCache[player.UserId]}
else
CardCache[player.UserId] = createDefaultDeck()
MatchService.TemporaryCache[player.UserId] = {CardCache[player.UserId]}
end
else
-- Handle case of error; kick, block saving, etc.
warn(string.format("Could not load data for %s: %s", player.Name, data))
end
for _, card in pairs(CardCache[player.UserId]) do
--nothing here yet
print(player)
end
print(MatchService.TemporaryCache[player.UserId])
CardService.CardCache = CardCache
end
Im trying to print a cache and the userid key isn’t visible.
Only the last dictionary shows keys.
Also the one in the middle is an array.
This works? The second thing pcall returns is error.
This is how to do it
local data
local success,err = pcall(function()
data = CardStore:GetAsync(player.UserId
end)
if not success then
warn(err)
player:Kick()
end
if data then
--
else
-- new player
end
Hey you’re right, it does work though.
I think it’s because of what is returned.
if you want to see the keys in TemporaryCache do
print(MatchService.TemporaryCache)
Cool I didn’t know that
printing temporarycache results in this
prints out the player key as -1
you are using a testing server (to play with multiple accounts) the ids for the testing players are always -1, -2, -3 etc
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Oh ok, did not know.
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