How to Profile Load Time?

Our game sometimes has a slow load time for players, and we have a ton of meshes however once in game there is no lag and you’re fine.

How can I profile our game to see what models may be requiring heavier download time? Yes I know we can just do streaming enabled but we tested it and it only makes about 10-second difference.

Can you have it store the time it starts preloading a piece, then when it finishes, print the new current time and the name of the object?

Or are you not preloading assets.

We aren’t preloading assets, maybe i’ll work on that, thanks.

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