How to properly load all of the assets before they appear?

I’m doing a game that uses many assets, including images, sounds, and more. Though all of the time a player joins the game, it delays like 0.5 seconds to “load” the image, but when it loads the first time, it doesn’t delay subsequently.

How can I actually load it before the player sees/uses it?

i think ContentProvider:PreloadAsync() will work

can I iterate through the game to load it?

i think you should be able to, i dont use the service alot

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Alright, thank you! Also, why on Studio does my image appear to load instantly, but in the actual game not?

possibly the differences in studio and player, kind of like how sometimes scripts work as intended in studio but not in player

When the box goes to the middle it takes too much to change decal. You can check that

also, it takes too much to even go down. Is it because I’m using a remote function? It happened before where I was using a bindable function

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