How to properly map a custom character to be able to wear Roblox catalog shirts/pants?

How to properly map a custom character to be able to wear Roblox catalog shirts/pants?

My first post!

I am attempting to UV Map my recently meshed custom character to be able to wear Roblox catalog shirts and pants. I’ve exported the R15 base woman mesh along with my character textures and done my best to line up my UV Islands correctly.

Each time I have imported and put it into the body with a humanoid, whether it is FBX or OBJ, as a group or as a single mesh, etc. the UV Map itself becomes very downscaled and shows only a very blurred and small portion of the shirt. I came to this conclusion after exporting the mesh back into blender and checking the UV Map image image image image

Oddly enough, when I use the original texture that was exported with blender, it lines up but is sometimes very very low quality.

I would like to be able to figure out what I have to do in order to fix this. I don’t know if the scale is wrong or if I have to use another map. I’m just confused at this point. I could use some help :slight_smile:

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the problem probally is that the mesh is too big in blender, so it tried to stretch the texture to fit with the model’s size. Try resizing it in blender and exporting it again to see if it still looks bad