How to Properly Respawn a Tool in Workspace After Player Dies/Leaves?

Hi guys,

I’m working on a game where I need a tool to respawn in the Workspace under certain conditions. Specifically, I want it to respawn if:

  1. The player holding the tool leaves the game
  2. The player holding the tool dies
  3. The tool is otherwise removed from the in some way

This was the code i tried but there were issues like the tool spawning more than 1 when the tool wielder didn’t even die:

local originalScythe = workspace:FindFirstChild("Scythe")

if not originalScythe then
	error("Scythe not found in Workspace! Please ensure it is placed there before starting.")
end

local originalPosition = originalScythe.Handle.Position
local originalOrientation = originalScythe.Handle.Orientation

local function respawnScythe()
	if workspace:FindFirstChild("Scythe") then return end

	local scytheClone = originalScythe:Clone()
	scytheClone.Parent = workspace
	scytheClone.Handle.Position = originalPosition
	scytheClone.Handle.Orientation = originalOrientation
end

workspace.ChildRemoved:Connect(function(removedChild)
	if removedChild.Name == "Scythe" then
		wait(3)
		respawnScythe()
	end
end)

game.Players.PlayerRemoving:Connect(function(player)
	if player.Character and player.Character:FindFirstChild("Scythe") then
		wait(3)
		respawnScythe()
	end
end)

game.Players.PlayerAdded:Connect(function(player)
	player.CharacterAdded:Connect(function(character)
		character.Humanoid.Died:Connect(function()
			if character:FindFirstChild("Scythe") then
				wait(3)
				respawnScythe()
			end
		end)
	end)
end)

First, I recommend using task.wait() instead of just wait() because it is much faster.

Second, the reason why it’s still respawning before the player dies is because you have a function that listens when something is removed from the workspace and im assuming your taking the weapon and putting it into the players backpack. This just adds back the sword right away even thought the player is still alive.

Third, if the tool is placed in the players backpack it only appears in the players character if it’s equipt, if they die without it equipt, you won’t find anything.

local originalScythe = workspace:FindFirstChild("Scythe")

if not originalScythe then
	error("Scythe not found in Workspace! Please ensure it is placed there before starting.")
end

local originalPosition = originalScythe.Handle.Position
local originalOrientation = originalScythe.Handle.Orientation

local function respawnScythe()
	if workspace:FindFirstChild("Scythe") then 
        return
    end

	local scytheClone = originalScythe:Clone()
	scytheClone.Parent = workspace
	scytheClone.Handle.Position = originalPosition
	scytheClone.Handle.Orientation = originalOrientation
end

game.Players.PlayerRemoving:Connect(function(player)
	if player.Backpack:FindFirstChild("Scythe") or player.Character:FindFirstChild("Scythe")) then
		task.wait(3)
		respawnScythe()
	end
end)

game.Players.PlayerAdded:Connect(function(player)
	player.CharacterAdded:Connect(function(character)
		character.Humanoid.Died:Connect(function()
			if character:FindFirstChild("Scythe") or player.Backpack:FindFirstChild("Scythe") then
				task.wait(3)
				respawnScythe()
			end
		end)
	end)
end)
1 Like
-- Ensure the original scythe exists in the Workspace
local originalScythe = workspace:FindFirstChild("Scythe")

if not originalScythe then
	error("Scythe not found in Workspace! Please ensure it is placed there before starting.")
end

-- Store the original position and orientation of the Scythe
local originalPosition = originalScythe.Handle.Position
local originalOrientation = originalScythe.Handle.Orientation

-- Function to respawn the Scythe
local function respawnScythe()
	-- Prevent duplicate Scythe respawns
	if workspace:FindFirstChild("Scythe") then return end
	
	-- Clone the Scythe and set its properties
	local scytheClone = originalScythe:Clone()
	scytheClone.Parent = workspace
	scytheClone.Handle.Position = originalPosition
	scytheClone.Handle.Orientation = originalOrientation
end

-- Monitor the Workspace for Scythe removal
workspace.ChildRemoved:Connect(function(removedChild)
	if removedChild.Name == "Scythe" then
		wait(3)
		respawnScythe()
	end
end)

-- Monitor player removal to check for Scythe ownership
game.Players.PlayerRemoving:Connect(function(player)
	if player.Backpack:FindFirstChild("Scythe") or 
	   (player.Character and player.Character:FindFirstChild("Scythe")) then
		wait(3)
		respawnScythe()
	end
end)

-- Monitor player deaths to respawn the Scythe
game.Players.PlayerAdded:Connect(function(player)
	player.CharacterAdded:Connect(function(character)
		character.Humanoid.Died:Connect(function()
			if character:FindFirstChild("Scythe") then
				wait(3)
				respawnScythe()
			end
		end)
	end)
end)

1 Like