How to properly scale GUIs for all devices?

How can gui’s scale well for all resolutions?

What I would highly recommend is:

  • a constant offset of at maximum 320x320 ({0,320},{0,320}), but small frame for larger resolutions
  • large scaled to around {0.8,0},{0.8,0} and then add an AspectRatioConstraint to the instance so it keeps the same shape.

Use a plugin called “AutoScale”(What I personally use), and make sure everything uses scale instead of offset. Heres the plugin though:

I have tried some resolutions, for example on PS4, and the GU

Looks fine imo? Is something wrong with the buttons?

(Also, who would be playing on PS4?)

So, is it supposed to look like that?

Yeah, I don’t see a problem, looks good.