How can gui’s scale well for all resolutions?
What I would highly recommend is:
- a constant offset of at maximum 320x320 ({0,320},{0,320}), but small frame for larger resolutions
- large scaled to around {0.8,0},{0.8,0} and then add an AspectRatioConstraint to the instance so it keeps the same shape.
Use a plugin called “AutoScale”(What I personally use), and make sure everything uses scale instead of offset. Heres the plugin though:
Looks fine imo? Is something wrong with the buttons?
(Also, who would be playing on PS4?)
So, is it supposed to look like that?
Yeah, I don’t see a problem, looks good.