How would I be able to convert Roblox animations onto a blender rig w/ bones?
Since Roblox does the animations w/ the parts themselves, while blender does it w bones.
how would I be able to convert that onto a custom rig without copying positions
My team and I’s goal is to achieve something like Rthro/UGC packages (with how their models are able to actually do Roblox made animations) but we have NO idea how to even get that to work. We’ve watched several tutorials, yet they dont… help.
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package made by Visketblox (Entia - Roblox)
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Our model