How to put values in player when they join without using scripts

How would I create values into a player without using scripts. Would I put a bool value into the starterGUI so that it would get replicated into player? Is it even possible? Or would I just have to put the value in to replicated storage and then clone it to each player that joins the game?

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Everything that you’re saying involves scripting

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You can’t do any of that without scripting; but if you want to insert a bool value into the player then just do:

local BoolValue = Instance.new("BoolValue")
BoolValue.Parent = game:GetService("Players").LocalPlayer.Character
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I know how to do that. Thank you for telling me that there isn’t another way to do such.

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Into the actual player or it’s character?
You could put your value inside StarterCharacterScripts if you want it to be in every player’s character.
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^ignore the acessories

If you actually meant the player, without scripting the is no way to do that but you could put it inside StarterPlayerScripts and it would be like it shows in the 2nd picture
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Thank you for helping me! This helps a lot.