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What are you attempting to achieve?
I’m trying to make a script where after being punched the player ragdolls
but have no idea where to start from, i already have the punch tools ready. -
What is the issue? (Keep it simple and clear - Include screenshots/videos/GIFs if possible)
No idea where to start from, i dont have much knowledge when it comes to player rigs. -
What solutions have you tried so far? (Have you searched for solutions through the Roblox Wiki yet?)
I tried looking at multiple wikis but didn’t find anything related to ragdolling without death and im not willing to use free models.
If you have no idea how to come about this, it doesn’t hurt to look at free models once in a while. Not saying you should use them but read them for guidance if you have no starting point. Free models are the wiki examples of Studio, and they’re at your disposal. I’ve made one quite a long time ago when I made a Murder Mystery type of game and had to make ragdolls on the players death, usually after the player dies, you replicate the player and joint the limbs, I’m sure after some research you’ll get an idea. If you have any more specific questions, please ask.
My idea is actually when using a uppercut move the character would get ragdolled without dying, like stunned in the ground for a few seconds.
I already made a script to ragdoll players on death, but don’t know how to make one without their health reaching 0.
When you move a humanoids head or torso out of place, the humanoid is then supposed to die. Is there something you’re doing that does so? I’d just recommend an animation of some sort to simulate the ragdoll effect- and it will for sure not kill the player.
Im not using anything that causing the humanoid or torso to move, all im doing is that im Instantiating ballsocketconstraints and using attachments to attach body parts to the torso.
Once the welds of the humanoid are broken, the player dies. Either keep the welds or replicate the player to simulate the ragdoll effect, then bring the player back- or even better an animation
I think i’ll go with animations as i find it the most valid thing that would go with the rest of my scripts, thanks for the help.
Usually the best way to go when trying to animate players. Good luck on your journey !
The humanoid doesn’t die if you only break the limbs’ attachments though. They live as long as the head is still attached.
I mean’t the welds that keep the player together, not the welds that keep the attachments on the player.