Hello o/
I have this module script for items in my game however I’m currently making a test shop and I’m trying to figure out how I can randomly select something from it
local items = {
Sword = {
weaponType = "Sword",
Rarity = "Rare",
rarityTextColor = Rare,
equipmentSlot = "Mainhand",
Tier = 7,
Power = 7,
Stamina = 3,
Agility = 5,
},
Shield = {
Rarity = "Epic",
rarityTextColor = Epic,
equipmentSlot = "Offhand",
Tier = 1,
Power = 3,
Stamina = 7,
Agility = 4,
},
["Rusty Helmet"] = {
Rarity = "Common",
rarityTextColor = Common,
equipmentSlot = "Head",
Tier = 5,
Power = 10,
Stamina = 10,
Agility = 10,
},
}
Also another question I have is how can I maybe make this cleaner or efficient? (if possible) My current code basically relies on making sure the naming for this is correct or kind of just breaks when I add an item to the players inventory I do it as a string so “Sword” and then I save it to a variable called item or something so when I go to check I just check if items[item] exists but if I put “Swordd” or the thing in the module script is incorrect it just doesn’t work. I mean idk if there’s anything I can do about this I guess I’d just have to make sure everything is spelt correctly, but if there’s a way to like idk just to make it easier I guess