I don`t know how should i make travel system. player should go to different planets, but floating point ruins everything, and small planets near each other are looking bad! HELP!
For locations, I am using smooth terrain. just in case you need to know
Why move the player and not the planets?
If the planets are made of terrain, aint much you can do, but if they’re parts, just keep the player at 0,0,0 and move the planets instead. Floating point aint a problem when the player never moves.
And if the games multiplayer, just hide other players ships and create client-side “copies” which are in the correct location relative to the center of the galaxy instead of 0,0,0.
And if you want to offset spawns from the center, just make the players starting position whatever you want.
you misunderstood the situation. this is not a simple spaceship flight simulator, it`s a tycoon game, that means most of the time, player will spend walking around, tapping the buttons. and as i said, locations are made of terrain.
eventually I`ve came to decision to make load-up system to hide other locations, and currently working on it.