I am making a horror game which consists of parties. When the leader clicks the start button all players in that party get teleported to a cloned version of the actual game(Using reservedServer).
I want the cloned game to wait for the members that were in the party before going on. How do I go about this?
(I tried using MessagingService but don’t really know how to implement it.)
You could simply put the players in the party through as a parameter when teleporting the players. This way when a player joins the data is passed on.
But how would i get the cloned place to DETECT that data?
https://developer.roblox.com/en-us/api-reference/function/TeleportService/Teleport
’ teleportData (TeleportService | Roblox Creator Documentation)
Variant Optional data to be passed to the destination place. Can be retrieved using TeleportService:GetLocalPlayerTeleportData
’
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Thankyou i just searched that up and it gave me promising results.
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