How to recreate this portal effect?


Simply put, I’m curious how this is done in the new “The Hunt” event. Any help is appreciated

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hey! I’m sorry if this isn’t much help, but you could more then likely get a result like this using Boxrums Fake interiors.

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Its simple really, ive done it before. Now I can’t remember the exact process (well the math atleast), but all it really is a SurfaceGui that contains a ViewportFrame. You put a Camera inside the ViewportFrame, then put the parts and models inside your ViewPort frame. Now you want to create a LocalScript that uses math to adjust the camera’s position and orientation as if it was in the normal world. But maybe just using that fake interiors module may be better.

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Just search viewport, there a number of tutorials on it in resources .

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I figured it was something to do with viewport frames. This gave me an idea for how the camera should work.

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i might be good at math, but not when coding, and especially when it comes to cameras
can i have some guidence?

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