How to reduce lag from a big map

I’m making a game that’s going to have a huge open map (estimated 50,000studs x 50,000 studs or more). I want to know all the ways I can reduce the lag. I wonder if I can do chunk loading (locally) like Deepwoken if you know what that is. But any method you know helps, I’m planning to compile all of them and use them at the same time.

You can probably make a Low Detail Gui that Removes all the Decoration to remove the lag.
Also you can like turn on streaming enabled mode and change the settings

1 Like

You can enable StreamingEnabled which is kinda like Minecraft’s chunk loading system

You can also try to make unnecessary models into decals and incorporate background buildings into a skybox

1 Like