Basically I want to teleport an object to every player in the workspace except me. How would I reference others? I started the code and it works successfully(heres a bit of it:) but it also teleports the object to me as well.
local Player = game.Players.LocalPlayer
local Character = workspace:WaitForChild(Player.Name)
local Mort = Character.HumanoidRootPart.CFrame
You could just get all the players through a loop using: for i, v in pairs
& just implementing a conditional check if the character is not equal to every other player:
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Mort = Character:WaitForChild("HumanoidRootPart").CFrame
for _, OtherPlayer in pairs(game.Players:GetPlayers()) do
local OtherChar = OtherChar.Character
if OtherChar ~= Character then
--Teleport your object here
end
end
Do keep in mind however, that these changes will only be made on the client-side, if you’d want it so that every player can see the object, you can use RemoteEvents
for that
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Another way you can also do it
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Mort = Character:WaitForChild("HumanoidRootPart").CFrame
local players = game.Players:GetPlayers()
table.remove(players, table.find(players, Player))
for _, OtherPlayer in pairs(players) do
local OtherChar = OtherPlayer.Character
--Teleport object
end
Get the players, and then remove the index at which your player is in and then loop through, saves checking every player’s character
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