How to Remove a certain wall after player clicks to yes button?

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I am trying to remove the wall after players Buy it
    something like this
    Player Activates triggers Proximity Prompt
    a Gui pops up
    if player clicks Yes it removes the Wall

  2. What is the issue? Include screenshots / videos if possible!
    Well, Server doesn’t know which wall player is trying to buy/remove so I can’t check the price of wall

local ProximityService = game:GetService("ProximityPromptService")
local Remotes = game:GetService("ReplicatedStorage"):WaitForChild("Remotes")
local Module = require(game:GetService("ReplicatedStorage"):WaitForChild("Zone"))
local Zones = game:GetService("Workspace"):WaitForChild("Zones")
local zone = script.Parent
local TextLabel = zone:WaitForChild("SurfaceGui"):WaitForChild("TextLabel")

for i, v in pairs(Zones:GetChildren())do 
	print(v)
	v:WaitForChild("SurfaceGui"):WaitForChild("TextLabel").Text = Module[v.Name]["Price"]
end
ProximityService.PromptTriggered:Connect(function(a,player) -- fire Client to show gui 
warn("Player Triggered the Prompt")
	Remotes.ZoneBuy:FireClient(player)
end)

Remotes.ZoneBuyCheck.OnServerInvoke = function(player,b,c) --Invoke server to Check player's money and wall's price
	print("YesButtonSignalTaken")
	for i, v in pairs(Module) do
		print(v)
		print(i)
	end
	
end
-- this is the local script to Invoke Server after player clicks yes button
local ZoneRemote = game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("ZoneBuy")

local Gui = script.Parent.Parent.Parent

local Remotes = game:GetService("ReplicatedStorage"):WaitForChild("Remotes")

local ZoneChecker = Remotes:WaitForChild("ZoneBuyCheck")

local Holder = script.Parent

local YesButton = Holder:WaitForChild("YesButton")

local NoButton = Holder:WaitForChild("NoButton")

ZoneRemote.OnClientEvent:Connect(function(a,b)

Gui.Enabled = true

end)

YesButton.Activated:Connect(function(a,b,c,d)

local Mentoriana = ZoneChecker:InvokeServer()

end)

NoButton.Activated:Connect(function()

Gui.Enabled = false

end)

like I said issue is server doesn’t know which zone player tried to buy so I can’t do Player’s money -Zone’s price or I can’t remove that certain wall let’s say player tries to buy1, but server doesn’t know which zone player tries to buy

2 Likes

Do you have discords or could you provide an game files for betters work place?