How do I remove Ant-Spawn Kill from my game when the player dies or enters the game? (That blue aura around that makes him immortal for a while).
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Under the spawn location’s properties, there should be a setting called duration. If you set this to 0, it will be disabled.
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The anti-spawnkill is a “ForceField”.
Do:
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
local ff = char:WaitForChild("ForceField")
if ff then
ff:Destroy()
end
end)
end)
This will remove all forcefields from all players as soon as they spawn.
Go into your spawn location’s properties window and make the forcefield duration 0.
As others mentioned, you can just set the Duration
property of SpawnLocation
to 0
.
You can also do what @ifkpop did but I personally think that it’s overcomplicated.
Yes, doing what both @Daw588 and @alight_hedgehog suggested is a less complicated way, but you will need to configure each spawnpoint. Usually this is not a problem, and both solutions work.
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