I am making a ghost spectator script where the player becomes transparent after death. I destroy the face because it doesn’t become transparent, however the new updated faces don’t get destroyed as they are a mesh. Is there a way to just destroy the new mouth or a way to get around it? Also I am using R6 if that makes a difference.
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Are you talking about Rthro? There are still quite a few “standard” characters.
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There isn’t a known way to “fix” this. The most you can do is just to completely disable it for all Players, which is a property you can toggle called EnabledDynamicHeads
.