Hey so I am currently working on a game called elimination island and I’ve run into some trouble. My scripter cant test the game because it lags too much and I dont know how to fix it, I barely lag and I have a low end gaming asus laptop. The game is built with triangle terrain and has a huge island with it which I know is a problem, but the game has 40k parts which is a lot but I’d expect the game to have way more parts if people are lagging that hard. Is there anything I can do to lower the lag anything would help me, maybe a few things you have removed from your own game that caused a lot of lag, maybe its something like lightning, specific plugins etc. Any help is appreciated
Try enabling streaming enabled? That would make it better for lag but it could also break some aspects of the game.
Did you check your game for suspicious scripts?
Yeah, just try and limit the part count. Using meshes can help - I once made a 10,000 part tank vehicle, and saved it to a single mesh. Goodbye 10,000 parts👋
Just go over your game for malicious scripts. Don’t use anything from the toolbox, unless you have checked it over.
A final tip - get rid of all the terrain you don’t need. For example, get rid of terrain underneath the island, hallowing it out (this limits the lag generated by terrain, as it cuts down on terrain).
Go over all of your scripts once more, to make sure they aren’t repeating unneeded functions, stalling the game. Best of luck!
Could I turn the terrain into a mesh from studio, the terrain is already made but its in studio instead of blender or whatever.
You could try that, but the easiest thing (in my opinion) is to just cut down on what terrain you don’t need, or that the players don’t see. For example, if you have water terrain, but you don’t need your characters to swim, get rid of the water terrain and replace it with custom water (part water). Use filtering enabled to cut down on lag, as @secretajnz pointed out