I’m making a chess game and I’ve come across a problem when making the map of it. The sun is lighting up certain parts of the map and not others. Here’s what I mean:
In the picture above you can see that the wall on the right is significantly darker than the wall on the left despite both walls being completely identical in properties. This is because of the game’s natural lighting system. I’ve tried changing the time of day to be 12 so that the sun is directly above everything but this only results in both walls being dark like the right wall.
How do I make the walls look identical while also maintaining the intended look of the walls? Is there a way to remove the shadow of the right wall?
Cast shadow is already turned off for all of the parts. That property toggles shadows on the ground but oddly enough not the shadows on the part itself.
@Scottifly@capsori@Sniper_OO1 Global shadows was off by default. I turned it off and back on to see if anything changes but everything is still completely identical regardless of it being on or off.
That doesn’t look like it’s shadows in the sense that you’re thinking about. It looks like a regular side effect of the lighting formula.
Diffuse and specular lighting, the lighting that occurs as a result of light reflections (not the same as perfect reflectors like mirrors), only happens on the surfaces that are exposed to the light source. Anything that is facing away from the light source will only receive indirect bounce lighting/global illumination (if the engine supports it) or ambient lighting.
The left wall seems like it is brighter because it is directly exposed to the sun (facing towards the sun), so it is receiving and returning diffuse & specular lighting. The right wall is blocked from the sun (facing away from the sun) on the visible side so it only receives ambient lighting.
There are a few different ways to try and tackle this that I can see:
Rotating the board so both walls are exposed to the sun
Changing the colors of the walls to offset the energy loss from lack of direct sun light
Blocking off the sun entirely & using light objects to evenly light up both walls from inside manually
Accepting the difference in wall shades as a part of the art style because it is the way the lighting engine works
Blocking off the sun light entirely & bumping up the ambient lighting to make up for it could also work at the expense of the appearance of being 3D