I have a car mesh that’s using a raycast suspension but there’s a center of mass applied to it and its causing it to tilt forward
as you see the car is tilting forward because of the center of mass
but if you look at the normal part, there’s no center of mass and its able to stay balanced
here’s a vidoe, its a few days old btw
I tried making it massless and tried messing with the custom physics properties but nothing is removing that mass
can anyone help me fix this? its really frustrating
lolbiIlyyy
(lolbiIlyyy)
October 24, 2022, 4:51am
#2
Have you tried setting the property of the part to Massless?
Hello!
Have you tried adding a transparent block at the rear of the vehicle to compensate for front weight?
That could possibly work.
Yeah I tried that but it doesn’t set the center of mass to 0
I’ll try it but I kinda don’t wanna have to add random parts just to add weight
EDIT: actually I might not do that cause, I would need to make the part huge just to add the right weight to the back and that would be unprofessional
1 Like
Its fixed now, I got help from someone, I had to make the car mesh massless and then use a normal roblox part to do the raycasts from and now the car mesh is balanced
system
(system)
Closed
November 11, 2022, 4:48am
#7
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