Hello! I was wondering how I would render a child in blender as every time I export the childs obj, it resizes the limbs (The child has short legs). Its a pretty simple question, haha. Just can’t seem to figure out how to avoid the resizing.
His head must be a bit more bigger than a normal robloxian, later you need to reduce his body scale.
This Is A Cool Looking Kid You Did! But I Think If You Change The Size Of The Head, Then Toggle With The Body Scale, Then See If That Works!
I think using this plugin can help.
You’re able scale limbs or just the entire body down to a kid-like size in Roblox Studio, then you just simply import into blender.
Yeah the problem is when I import it to blender it seemed to rescale the body to normal size.
I think that your problem is with some values in roblox, I think that this should fix your problem and allow you to set the size.
Example of values to delete:
Yeah tried that, yet it still seems to do the same thing.
The reason why it does that is because when you export a humanoid of a smaller size then the default size Roblox offers you, it is changed to the normal size when you export it to a .obj file because the only thing that changes to the size is the values like @Itsyourdriver mentions.
You’d need to export the normal size of the character and shrink it in blender to solve your issue. Exporting a tiny character on Roblox will not work when you are exporting it to blender.
EDIT: I’m using Blender 2.79, use the transformation manipulator tool to adjust the size
https://gyazo.com/b2e1ed34f273e5c58dc15613f42832bd