How to render a far-away surfaceGUI?

Hello, I’m trying to make some far away floating text for my game. However, it simply does not render for players who are playing on a lower quality. The text is on a surface gui, which is on a part about 800 studs away. All the parts are grouped under a model with a persistent streaming type. The surface guis all have their max distance set to 10,000.

Despite this, the text just doesn’t render, even if the part is rendered. Does anybody know how to fix this?

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Same problem here. I’m trying to make a fake skybox using a cube with SurfaceGUIs on all sides, which works well but only when the player has their graphics quality on high. I’ve set the max render distance of all the SurfaceGUIs to 1mil and the sides of the cube have their LOD set to StreamingMesh. I even set the StreamingMinRadius in Workspace to something like 2000.