How to render all SurfaceLight instances?

Hi!
I’m curious if it’s possible to render all SurfaceLight instances because I’m attempting to create a thumbnail picture of my driving game. However, the rendering stops when your view is too far.

(image deleted due to potential update leaks)

I have tried changing the EditorQualityLevel to Level 21 but apparently nothing seems to help.

There’s not really any way to deal with this. Try a different a lighting technology; if you’re using Future the light rendering distance is particularly low

What lighting technology gives you the most rendering distance?

Test with various lighting technologies, also, if you are making a thumbnail, then consider using actual rendering softwares like blender, which provide bettter graphics and better result that look more appealing!

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