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What do you want to achieve? Keep it simple and clear!
I’m trying to make a function where I replace the character’s torso with a mesh part I’ve created.
^^ Here is how the mesh would look. -
What is the issue? Include screenshots / videos if possible!
When I tried cloning the mesh and putting it as the same CFrame as the current torso, it dies once I delete the current Torso. I want this mesh part to act as a torso, that way, the shirt the character has on wraps around it.
im not so sure about it but you can try putting all of the children of the torso in the mesh. Im doubtful this will work because the mesh UVs are different, but you can give it a shot
I just tried this, and then the animation didn’t work. I could move, but no animation would play. Also, the shirt still wouldn’t wrap around the meshpart.
I used a character mesh, and it kinda worked, except the issue is now the character looks like this.
How can I move the torso? I’ve tried changing its CFrame and that didn’t change anything.
hunchback simulator
now you have a new game idea
Okay, I figured it out. I created a CharacterMesh instance and set the meshId to my Mesh’s assetId. Then I set the BodyPart attribute of the CharacterMesh to Enum.Body.Torso. After that, I set the textureId of the CharacterMesh to the shirt’s ShirtTemplate ID. Once that was done, I configured the Motor6D C0 attributes and messed around with it in my script until each part was properly configured to match up with the torso.
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