so i have a function which will run, if pressed by mousebutton
but i wanted to make it use as Keyboard, and mine didnt work
and how do i make it work on both, so Mousebutton and UserinputKeys
rightArrow.MouseButton1Click:Connect(function() -- replcae this with inputkeys
if number == 3 then -- Chage 3 depending on the amount of cameras you have.
cam.CFrame = camFolder["1"].CFrame
number = 1
else
cam.CFrame = camFolder[number +1].CFrame
number = number +1
end
wait(.1)
end)
end)
leftArrow.MouseButton1Click:Connect(function() -- replcae this with inputkeys
if number == 1 then
cam.CFrame = camFolder["3"].CFrame -- Chage 3 depending on the amount of cameras you have.
number = 3
else
cam.CFrame = camFolder[number -1].CFrame
number = number -1
end
wait(.1)
end)
local UserInputService = game:GetService("UserInputService")
local function onInputBegan(input, _gameProcessed)
if input.KeyCode == Enum.KeyCode.G then
-- do whatever
end
end
UserInputService.InputBegan:Connect(onInputBegan)
You can also change it to InputEnded if you prefer it to be when the key is lifted up, rather than initially pushed down.
Try this, this uses InputEnded rather than InputBegan. Keep in mind, I’m utilizing the code you have provided, so you might need to alter this to your wants and needs. Also the keys for this to work are Q and E.
local UserInputService = game:GetService("UserInputService")
local function onInputEnded(input, _gameProcessed)
if _gameProcessed then return end
if input.KeyCode == Enum.KeyCode.Q then
if number == 1 then
cam.CFrame = camFolder["3"].CFrame -- Chage 3 depending on the amount of cameras you have.
number = 3
else
cam.CFrame = camFolder[number -1].CFrame
number = number -1
end
wait(.1)
end
if input.KeyCode == Enum.KeyCode.E then
if number == 3 then -- Chage 3 depending on the amount of cameras you have.
cam.CFrame = camFolder["1"].CFrame
number = 1
else
cam.CFrame = camFolder[number +1].CFrame
number = number +1
end
wait(.1)
end
end
UserInputService.InputEnded:Connect(onInputEnded)
This would go inside the same LocalScript presumably.