How to replace the default player's torso, with a different mesh

hello! im working on a gore game and i got a custom gory torso model, i got a weapon script in which if the head is shot by a bullet, the head gets replaced with a different model of the head, it works because it instantly kills you, but i actually want it to do the same with the torso, but not kill instantly, basically just replace the torso with a different model of the torso, without killing the player/just breaking his character.

local ReplicatedStorage = game:GetService('ReplicatedStorage')
local DamageToDoIfTheHitIsAPlayer = 0
local remoteEvent = ReplicatedStorage:FindFirstChild("M1911")


remoteEvent.OnServerEvent:Connect(function(player, gunPos, gunOr, mosPos)
	game:GetService("ReplicatedStorage")["M1911 Fire"]:Play()
	local bullet = Instance.new("Part")
	bullet.Position = gunPos
	bullet.Orientation = gunOr
	bullet.Transparency = 0
	bullet.Name = 'Bullet'
	bullet.Parent = game.Workspace
	bullet.Size = Vector3.new(.25, .25, .25)
	bullet.BrickColor = BrickColor.new('Neon orange')
	bullet.Shape = Enum.PartType.Block
	bullet.CanCollide = false

	local speed = 500
	bullet.CFrame = CFrame.new(gunPos, mosPos)
	bullet.Velocity = bullet.CFrame.lookVector * speed

	bullet.Touched:Connect(function(otherPart) 
		local humanoid = otherPart.Parent:FindFirstChild('Humanoid')
		if humanoid and humanoid.Parent.Name ~= player.Name then
			local plr = game.Players:GetPlayerFromCharacter(otherPart.Parent)
			if humanoid.Health > 0 then
				if otherPart.Name ~= "Head" then
					humanoid:TakeDamage(30)
					local particleEmitter = ReplicatedStorage.Blood:Clone()
					particleEmitter.Parent = otherPart
					bullet:Destroy()
					particleEmitter:Emit()
					wait(1)
					particleEmitter:Destroy()
				elseif otherPart.Name == "Head" then
					humanoid:TakeDamage(100)
					local Weld = Instance.new("WeldConstraint")
					local head = ReplicatedStorage:FindFirstChild("Head"):Clone()
					head.CFrame = otherPart.Parent:FindFirstChild("Head").CFrame
					head.Position = otherPart.Parent:FindFirstChild("Head").Position
					head.Orientation = otherPart.Parent:FindFirstChild("Head").Orientation
					head.Parent = workspace
					local sound1 = head:FindFirstChild("KillSFX"):FindFirstChild("SFX1")
					local sound2 = head:FindFirstChild("KillSFX"):FindFirstChild("SFX2")
					local sound3 = head:FindFirstChild("KillSFX"):FindFirstChild("SFX3")
					local sound4 = head:FindFirstChild("KillSFX"):FindFirstChild("SFX4")
					local sound5 = head:FindFirstChild("KillSFX"):FindFirstChild("SFX5")
					local sound6 = head:FindFirstChild("KillSFX"):FindFirstChild("SFX6")
					local sound7 = head:FindFirstChild("KillSFX"):FindFirstChild("SFX7")
					local sound8 = head:FindFirstChild("KillSFX"):FindFirstChild("SFX8")
					local KILLSounds = {sound1, sound2, sound3, sound4}
					local DAMAGESounds = {sound5, sound6, sound7, sound8}
					head.Color = otherPart.Color
					Weld.Part0 = head
					Weld.Part1 = otherPart.Parent:FindFirstChild("Torso")
					head:FindFirstChild("Part"):FindFirstChild("ParticleEmitter").Enabled = true
					KILLSounds[math.random(1, #KILLSounds)]:Play()
					DAMAGESounds[math.random(1, #DAMAGESounds)]:Play()
					otherPart.Parent:FindFirstChild("Head"):Destroy()
					wait(5)
					head:FindFirstChild("Part"):FindFirstChild("ParticleEmitter").Enabled = false
				end
			if otherPart.Name == "Torso" then
				humanoid:TakeDamage(25)
				local Weld = Instance.new("WeldConstraint")
				local head = ReplicatedStorage:FindFirstChild("Torso"):Clone()
				head.CFrame = otherPart.Parent:FindFirstChild("Torso").CFrame
				head.Position = otherPart.Parent:FindFirstChild("Torso").Position
				head.Orientation = otherPart.Parent:FindFirstChild("Torso").Orientation
				head.Parent = workspace
				local sound1 = head:FindFirstChild("KillSFX"):FindFirstChild("SFX1")
				local sound2 = head:FindFirstChild("KillSFX"):FindFirstChild("SFX2")
				local sound3 = head:FindFirstChild("KillSFX"):FindFirstChild("SFX3")
				local sound4 = head:FindFirstChild("KillSFX"):FindFirstChild("SFX4")
				local sound5 = head:FindFirstChild("KillSFX"):FindFirstChild("SFX5")
				local sound6 = head:FindFirstChild("KillSFX"):FindFirstChild("SFX6")
				local sound7 = head:FindFirstChild("KillSFX"):FindFirstChild("SFX7")
				local sound8 = head:FindFirstChild("KillSFX"):FindFirstChild("SFX8")
				local KILLSounds = {sound1, sound2, sound3, sound4}
				local DAMAGESounds = {sound5, sound6, sound7, sound8}
				head.Color = otherPart.Color
				Weld.Part0 = head
				Weld.Part1 = otherPart.Parent:FindFirstChild("Torso")
				head:FindFirstChild("Part"):FindFirstChild("ParticleEmitter").Enabled = true
				KILLSounds[math.random(1, #KILLSounds)]:Play()
				DAMAGESounds[math.random(1, #DAMAGESounds)]:Play()
				otherPart.Parent:FindFirstChild("Torso"):Destroy()
			end
			end
		end
	end)
end)

Set the transparency of the torso to 1 and put the other torso over it

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that is really simple, i appreciate it lol

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