I’m working on a Roblox game, and I need to replicate the player’s cash data from the server to the client using Profile Service. The goal is to display the cash amount on the client side. However, I’m uncertain about the best approach to achieve this, especially since the cash updates frequently.
My main concern is whether it would be inefficient to keep calling remotes to fetch the cash data from the server every time it updates. I’m looking for a method to keep the client updated without causing performance issues.
For context, I’m not using leaderstats or a leaderboard I just need to get the cash value from the player’s profile and display it on the client.
Any advice or suggestions on how to efficiently replicate and display this data would be greatly appreciated. Thanks!