I was playing battleground games and i was wondering how was this circle effect around the arms for the barrages made? I’m wanting to make something with it and other things since I see it could be very useful for my game.
It just looks like a bunch of parts shaped like a ring. Forcefield material.Rotate the ring, and adjust the size (in the axis of the ring) of every part in the ring randomly. That’s what I can see from this gif.
You can also tween the transparency to make it fade in and out. Also give it a random offset like what Exercius said on the Y and Z axis only so the effect will not go past the arms. (Edit: use math.clamp so it doesn’t put the circle somewhere random on the map.)
thanks to both of you, this is the result, still polishing a bit.
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