I Have a basic glass shards model that I want to have cloned and resized to the window size, no matter the size of it.
When I use my scaling script, it doesnt scale proprtionally
for _,v:BasePart in pairs(workspace.Shards:GetDescendants()) do
v.Size = Vector3.new(v.Size.X ,v.Size.Y,v.Size.Z* 1.5 )
end
Also I would like for it to have its width and length changed no matter the orientation, because if I rotate the model, it effects the depth instead of the width
Please help me out as I couldnt find the exact solution elsewhere