So I created an AK-47 using Blender and imported it into Roblox. When I inserted it into Workspace, I realized it was too big, and I attempted to resize it. However, after a certain point, it stopped resizing, and it was because that the trigger(I made it a separate object) had reached the size limit.
Is there a way I can resize it past this point? Although I can just resize and re-export in Blender, I would NOT like to do that. Maybe plugins like F3X could be able to do that, but I would like to be sure whether it is even remotely possible to resize past the limit of 0.05 studs.
Thank you in advance.
The only way I know of getting blocks below 0.05 is using BlockMeshes. Positioning them afterwards is a bit finnicky, though
But how would they work with MeshParts?
Edit: They don’t work.
Here is where it stopped, by the way.
Ah, I didn’t realize it was a MeshPart. You could possibly try using a normal part with a SpecialMesh, setting the SpecialMesh to the trigger file, and playing with the scale?
Sorry if that doesn’t work. I’m a bit underexperienced with MeshParts lol
Could there be any other solution to this? I don’t like working with SpecialMeshes that much.
Not that I know of. Like I said, I don’t have much experience with custom meshes and the like.
I hope it ends up working out for you, though. The gun looks really cool
Actually, SpecialMeshes won’t work because it is a multi-mesh file.
MeshParts are also similar to BaseParts. If you know a way to scale a regular part to under 0.05 studs, that would be great.
Turns out I just needed Model Resize, and it worked! My only issue is that the trigger is a little large on an axis, but other than that, it worked! Thanks for your help anyways!
Lol, it was late and the Model Resize plugin completely skipped my mind. Best of luck