Hello,
I am currently developing a browser extension designed to retrieve and analyze data related to Roblox servers. My focus is on collecting information such as ping, server versions, and server locations.
I have a few questions regarding data retrieval methods. How do tools like RoPro collect and display server details efficiently? Is it possible to retrieve data for a specific server directly, or would iterating through an entire game’s server list be required?
I also plan to implement sorting features based on metrics such as ping, from lowest to highest, and server version, from newest to oldest. For version sorting, does this correspond to the place’s version or its latest update? Clarification on this would be helpful.
Another area of concern is scalability. Is there a way to handle large datasets without encountering rate limits or requiring proxies?
I examined RoPro’s approach by analyzing its network traffic. It appears to send a batch of approximately 400 randomly selected servers to its own API for evaluation. This suggests that for games with high player counts, it does not scan the entire server list but rather samples a subset.
Given a list of server IDs such as b0d33265-88e4-47b2-a68e-cf09a9b44c62, 658fb2ba-4c64-481a-88c0-e837e237f50a, 8f7a71fa-06bf-45de-88c8-47660fcf3ad9, and a968535a-71e6-4134-a6d1-bad22932c7cc, is there a way to retrieve details like place versions or other metadata using HTTP requests, without accessing the game memory directly? I’m particularly interested in identifying methods that are scalable and do not rely on proxies or third-party APIs.
If anyone has experience working with similar data retrieval tasks or optimizing server analysis workflows, I would greatly appreciate your insights. Additionally, if there are existing resources or tools that could streamline this process, I would be grateful for recommendations.
Thank you in advance for your time and assistance.