local textLabel = script.Parent
local lobbyRemaining = 10
local timeRemaining = 10
local InGame = game.Workspace:WaitForChild("InGame")
local InLobby = game.Workspace:WaitForChild("InLobby")
local timeLeft = 10
local lobbyLeft = 10
if InLobby.Value == true then
for i = 10, 0, -1 do
wait(1)
textLabel.Text = "Intermission: "..i
if i == 0 then
InLobby.Value = false
InGame.Value = true
end
return i
end
end
if InGame.Value == true then
for i = 10, 0, -1 do
wait(1)
textLabel.Text = "Time remaining: "..i
if i == 0 then
InGame.Value = false
InLobby.Value = true
end
end
end
Looking to make a small minigame system as a project to learn how to code but I am stuck on this one thing if anyone has any advice how I could get the value of āiā back to 10 would be much appreciated.
You probably do not want to set i to 10. It would be better to fire events for this sort of thing, but I suppose for now wrapping it in a infinite loop will do
local InGame = game.Workspace:WaitForChild("InGame")
local InLobby = game.Workspace:WaitForChild("InLobby")
local textLabel = script.Parent
while true do
if InLobby.Value == true then
for i = 10, 0, -1 do
task.wait(1)
textLabel.Text = "Intermission: "..i
--return i -- do not return outside of functions!
end
-- set these values after the for loop, do not need to check i == 0
InLobby.Value = false
InGame.Value = true
elseif InGame.Value == true then
for i = 10, 0, -1 do
task.wait(1)
textLabel.Text = "Time remaining: "..i
end
InGame.Value = false
InLobby.Value = true
else
error("Not in lobby or game!") -- errors help debugging
end
end