I don’t know what category to put this in, my friend lent me an animation I want to use for my game but it looks better when it is backwards, I would like to reverse it basically.
I have tried finisherAnim:Play(0.100000001, 1, -1)
but it did not work for some reason, I have also tried
finisherAnim:Play()
finisherAnim:AdjustSpeed(-1)
but this also didn’t work and just didn’t play the animation at all. Just mentioning I am using Moon Animator 2 so if there are any tricks to know how to do this stuff or something I would like to know (if there are any of course).
i printed the track length after playing and it returned 0, and when i added a wait(1) between the loading of the animation and the play it returned the value of the length, maybe its not loading fast enough to get the length with how fast the script is running?
ive got it to work now, i added a 0.5 second wait and temporarily froze the first animation and it is flowing very nicely. thanks for your time and help!