How to reverse/undo BreakJoints()

I want to respawn an NPC whenever they die, and I want the Joints to break when they die. I was just wondering how to fix all the Joints after.

Clone the object before and when it should reappear, clone the copy and place it, so you have a no break object.

You will probably manually need to recreate it. Unfortunately, Humanoids would continue to break new joints if they died (if BreakJointsOnDeath is true). That’s why I say that the humanoid is trashed after it dies, since it is easier to just replace it than to recreate several instances.