How to rig a car with Bones for "SoftBody" Physics?

Hello!

I’m trying to rig a car like the one shown here (using bones):

You can see the model here: car soft body - Roblox

So Ive tried blender and learn how to use bones, but I have no idea how to add bones/armatures in blender and then import them to Roblox like this.

Im trying to learn how to rig so I could add more cars to the game to get epic crash physics: BloxENG Drive - Crash Physics Showcase 1

Do any of you know how to rig a car with bones like this and then import it?

Maybe I could hire you if you do :smirk:
Could you explain the process aswell?

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Hello! You just need to add bones (armature) for your model and then export the model in .fbx format. And Import it to the studio as a character

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