How to rig a Humanoid to a Default Part?

I know this is a noob question but I’m not good with rigging things. I’m trying to achieve a system where there’s a humanoid attached to a default part, and when the humanoid’s health is at 0, the part gets destroyed. I’ve only seen it attached to models and never parts so is there anyway to achieve this?

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Yes, it is just a simple script to do what you want to achieve. However if you want the player to be actually able to move this part around like an actual character you might need to script your own character controller. If you are just talking about scripting a random part’s health then just put a script into the part and check for humanoid.changed

Yea adding on to scripted you wanna put a Humanoid in the part. and then check the health with Humanoid.HealthChanged if it hits 0 then just destory the part.

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