How to rotate a 3d point from the origin, given a positional vector3 and a rotational cframe?
I tried using quaternions and using matrix components but I can’t understand. Can built in functions be used?
How to rotate a 3d point from the origin, given a positional vector3 and a rotational cframe?
I tried using quaternions and using matrix components but I can’t understand. Can built in functions be used?
I think a jumbled mess of math like:
(CFrame.lookAt(Vector3.new(),vecOffset)*cframeOffset).LookVector
Might work