How to rotate a direction? (Look vector)

So basically I have a look vector. Is there a way to rotate that by 45 degrees say on the y-axis?

Not sure if there’s a proper way, but I thought of getting the original CFrame and rotating that, and then getting the rotated look vector.

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I’m not sure what you mean but I think it links to these:

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CFrame.Angles(0,math.pi/4,0):VectorToWorldSpace(lookVector);
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