So basically I have a look vector. Is there a way to rotate that by 45 degrees say on the y-axis?
Not sure if there’s a proper way, but I thought of getting the original CFrame and rotating that, and then getting the rotated look vector.
So basically I have a look vector. Is there a way to rotate that by 45 degrees say on the y-axis?
Not sure if there’s a proper way, but I thought of getting the original CFrame and rotating that, and then getting the rotated look vector.
I’m not sure what you mean but I think it links to these:
CFrame.Angles(0,math.pi/4,0):VectorToWorldSpace(lookVector);