How to rotate camera in such a way?

So currently I have a first person camera script setup with the body being shown, however I’m struggling to figure out what method/approach I should take to make it similar to the game “bodycam”

Essentially I’m trying to make it so when the player turns the cameras head to the left or right, usually 45 degrees, the body turns and drags behind, how can I achieve this effect?

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Set your camera to scriptable and make your own camera system.

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Well yes I know that, I’m just unsure how I can alter my script to make it so the body kind of drags behind the camera, my current method to rotating the character with the camera is as follows;

humanoidRootPart.CFrame = CFrame.new(humanoidRootPart.CFrame.Position) * CFrame.fromOrientation(0, math.rad(cameraDirection.X), 0)```