How do I approach making viewmodel camerabone animation? Basically, the viewmodel has a part representing the camera. And I wanna make the camera rotate along with the viewModel.CameraBone.
Some problems I had while trying other methods from different tutorials and forum posts is spinning. Heres an example:
Some solutions I tried was to get the camerabone’s rotation, and multiply the camera’s rotation to the rotation.
Currently, this is the code for the viewmodel without camera rotation
runService.RenderStepped:Connect(function(dt)
if isEquipped and viewModel then
local Delta = userInputService:GetMouseDelta()
SwaySpring:shove(Vector3.new(-Delta.X / 500, Delta.Y / 500, 0))
BobSpring:shove(Vector3.new(Bob(10), Bob(20), Bob(10)) / 25 * (character.PrimaryPart.Velocity.Magnitude) / 1)
local UpdatedSway = SwaySpring:update(dt)
local UpdatedBob = BobSpring:update(dt)
local UpdatedRecoil = RecoilSpring:update(dt)
local camera = workspace.CurrentCamera
viewModel:PivotTo(
camera.CFrame *
CFrame.new(UpdatedSway.X, UpdatedSway.Y, 0) *
CFrame.new(UpdatedBob.X, UpdatedBob.Y, 0)
)
camera.CFrame = camera.CFrame * CFrame.Angles(UpdatedRecoil.x, UpdatedRecoil.y, UpdatedRecoil.z)
end
end)