I’m trying to rotate a player when they’re teleported so they face where they need to as this is a speed run obby game and i dont want them to just like
face a wall when moving to the next level
I’m trying to rotate a player when they’re teleported so they face where they need to as this is a speed run obby game and i dont want them to just like
face a wall when moving to the next level
local RootPart = player.Character.HumanoidRootPart
RootPart.CFrame = CFrame.new(RootPart.Position, game.workspace.Wall.Position)