How to rotate player?

I’m trying to rotate a player when they’re teleported so they face where they need to as this is a speed run obby game and i dont want them to just like

face a wall when moving to the next level

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local RootPart = player.Character.HumanoidRootPart
RootPart.CFrame = CFrame.new(RootPart.Position, game.workspace.Wall.Position)
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