Today I was creating a door handle in one of my games. I was aiming to make it look something like this:
(credit Grainger Industrial Supply)
I used cylinders to make 3 parts, and positioned them accordingly:
However, I could not figure out how to round those corners at the top and bottom right. I tried making them into a union and then set the SmoothingAngle, but it didn’t work. How could I achieve this?
Ok so, add a click one of your cilinders, see there are 2 equal properties, now go to the spheres, copy the properties in all 3 dimensions, now you should get the sphere that you need, place it at the angles and bum, you’re done
If at the angles you use spheres you can create it in Roblox studio, and yes I think everyone should learn blender because it makes modelling much easier, not only in Roblox but on other engines too
You could use blender but if you don’t want to go through the hassle, I recommend this plugin. Useful for making smooth arcs and makes life a lot better.