How to round this door handle?

Hello fellow developers,

Today I was creating a door handle in one of my games. I was aiming to make it look something like this:
image
(credit Grainger Industrial Supply)
I used cylinders to make 3 parts, and positioned them accordingly:
image
However, I could not figure out how to round those corners at the top and bottom right. I tried making them into a union and then set the SmoothingAngle, but it didn’t work. How could I achieve this?

Thanks,
Fizzitix

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At the angles put spheres, they will look much smoother

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It did make it look smoother, however it isn’t exactly what I’m looking for:
image
As you can see, the spheres stick out, which doesn’t look the best. What else could I try?

Thanks,
Fizzitix

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You can do like @Dede_4242 said or make it on blender using a cylinder

I would prefer not to use Blender, as I am barely experienced with it, but I will use it if I have to.

Thanks,
Fizzitix

Ok so, add a click one of your cilinders, see there are 2 equal properties, now go to the spheres, copy the properties in all 3 dimensions, now you should get the sphere that you need, place it at the angles and bum, you’re done

It’s something like that?

If yes, here it is (I used blender to do it, I think you should learn it because it makes more easy to do somethings)
part.rbxm (32.6 KB)

If at the angles you use spheres you can create it in Roblox studio, and yes I think everyone should learn blender because it makes modelling much easier, not only in Roblox but on other engines too

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I believe it is still being moderated because it is not appearing in Studio:
image
If it does show up later, I will definitely mark your comment as the solution, and I will try to learn Blender a lot more.

Thanks,
Fizzitix

If you want, get the obj file so you get it on your account

untitled.obj (68.7 KB)
Just import it and put material at Metal (or anything you want)

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You could use blender but if you don’t want to go through the hassle, I recommend this plugin. Useful for making smooth arcs and makes life a lot better.

https://www.roblox.com/library/144938633/Archimedes-v3-1-9

  1. Enable the grid snap function

  2. Align a sphere with a cylinder and move it into the cylinder until both shapers are seamless.

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That’s exactly what I meant! But you explained it better than me :sweat_smile:

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