As the title says I want to run two different while true do loops at the same time. I think this can be made using coroutines but I really dont understand them I just need a simple example of how to run 2 different infinite loops at the same time.
Coroutines should work, but spawn()
is a more simple form yet worse performing than coroutines.
coroutine.wrap(function()
-- insert code here
end)()
This is the simple structure that I usually use. Then after you set the coroutine, add the other loop. I’m puzzled about why you’re splitting up two loops. Care to elaborate?
Thanks for helping and the reason I have 2 loops is that one is to constantly update the guns and viewmodels Cframe and the second is for shooting and since there will be a fire rate for the gun then if I put them all in one loop update will happen with every time you shoot and It will look like the game is freezing
I think the alternate solution is to move the entire viewmodel updates as low down in the script as possible and let the firing be in a function, where the player holds down the button and a new signal is sent to the function through connection, until the button is released.
yeah that can work too and I just realized I can make the weapons shooting from a different script in each model since firing is controlled by a module. So i will make each weapons firing sytem from a script in them. This will also allow me to make every gun custom stats easier.
Thanks for the help tho.
This seems like an anti-pattern to me.
Thanks but I already used a function so that wait happens outside the loop.
tysm, learned it like 6 months ago but now I bethink it (I needed to make 4 different loops to update player’s currencies and only one worked and that was bad)
Thank you for helping me with my issue, I really need it!!