How to save changes made while "playing" your game

I want to make a wall that the player won’t collide with but other parts will I have tried using collision id but I don’t know how they work
I also used collision groups which worked but I had to select the player to put it into the players group and the only way I was ably to select the player is when I play test the game after I stop the play test it won’t save my changes
ive tried to copy my player into the explorer after I stopped the test but that also didn’t work

is there a way to select the player without starting the game? or is there a way to save your changes made while playing the game?

if you figure it out and have a part setup while testing your game try copying its instance (from the explorer hierarchy) to your clipboard, ending the test session, select Workspace and paste the instance back in. I do this for objects and UI elements while testing, but I’m not sure how it will carry collision groups.

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