How can I get data from the data store and store it in a table in the game so that I can query the data from the table later?
The problem is that I must use LoadData() before CheckData(), is there a way to just use CheckData() without using LoadData()?
local PlayersData = {}
function LoadData(Player,Slot)
PlayersData[Player.Name] = {
["Something"] = false
}
print(PlayersData) -- this shows playername and "Something" inside
end
function CheckData(Player,Slot,...)
local path = {...}
print(PlayersData) -- this shows nothing in table
end
I need to call the LoadData() function once (when player joins the game) to save the data in the game until the player leaves, so that every time I use CheckData() it will give me the latest saved data.
You can use a conditional statement to check if the player index exists in the PlayerData:
function CheckData(Player,Slot,...)
local path = {...}
if PlayersData[Player.Name] then
print("Data found")
--Add code that handles data if there is data loaded
else
print("No Data found")
--Add code that handles data if there is none loaded
print(PlayersData) -- this shows nothing in table
end
Edit: Apologies for poor format, the tab button wasn’t working for while I was writing the post